![]() The first original sf game, however, may have been Art Widner's Interplanetary ( 1943). Various sf Board Games were produced in the 1930s as spinoffs from other media one example is Buck Rogers ( 1934 Lutz and Sheinkman), licenced from the Comic Buck Rogers in the 25th Century (from 1929). In any case, all sf games are of necessity thematic, so this entry will employ only the first four of Parlett's categories, but use them to classify examples of thematic rather than abstract games. While this is a valid distinction, the issue is somewhat confused by the fact that many games which are currently abstract in nature appear originally to have had themes the Japanese game of Go, for example, may have begun as a representation of military tactics. Parlett also makes use of a fifth category, "theme games", by which he means modern proprietary games which have a specific theme or frame narrative (see Interactive Narrative), in contrast to traditional games which are in the public domain and are generally abstract in nature, such as Chess. The most thorough is probably that in David Parlett's Oxford History of Board Games ( 1999), which defines four fundamental categories: race games (in which the players must move their pieces to their final destination before their opponents), space games (where the goal is to get all of the pieces into some special configuration), chase games (which are distinguished by their asymmetry, meaning that players start the game with different sets of pieces and objectives) and displace games (in which the aim is to capture the opponents' pieces). Several attempts have been made to develop a scheme for the classification of Board Games, beginning with Harold Murray's A History of Board Games Other Than Chess ( 1952). Board Games are among the oldest forms of game known early examples include Senet, in which two players raced pawns across a grid in ancient Egypt as early as 3500 BCE, the Royal Game of Ur, played in Mesopotamia before 2600 BCE, and several objects resembling game boards excavated from the site of the third-millennium BCE Jiroft civilization, located in what is now Iran. The design of such games generally concentrates on enjoyable gameplay rather than a detailed depiction of any specific scenario. Clearly this definition can overlap with that of Wargames this encyclopedia has categorized games descended from the board and counter Wargame Tactics ( 1954) designed by Charles Roberts and sharing its preoccupation with realistic simulation as Wargames, and all other games using similar components as Board Games. Term used to describe games played with physical pieces on a (generally flat) board or map, as with Chess.
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