I'm responsible for landscape procedural generation prototyping using Houdini, dedicated server optimization of UE4, stress testing tool for UE4 server, assets checking and analysing tool for artists, UE4 based scalability system that used for graphic quality settings. Project description (from present to past) A next-gen sandbox game VanceInfo (Nanjing) Software Technology Co., LTD Shanghai Dream2 Network Technology Co., LTD Shanghai TheBingo Information Technology Co., LTD Suzhou Snail Digital Technology Co., Ltd. UnrealEngine4 + KBEngine + protobuf + MySQL Shanghai WindSoul Network Technology Co., LTD Participate in Vodafone telecom and Singapore telecom system development Resume Training experience TimeĪptech-Yichang authorized training center Industry category: Computer software | Enterprise nature: Listed company | Scale: over 10000 Mainly responsible for Pockie Ninja server side engine maintenance and extension as well as game logic development VanceInfo (Nanjing) Software Technology Co., LTD | Research and Development Department | R&D Engineer Industry category: Online game | Enterprise nature: Private | Scale: 100-499 Shanghai Dream2 Network Technology Co., LTD | Server-side Lead programmer Control and guide company’s technical direction, along with interns coaching and mentoring. Responsible for the development of server side infrastructures, games core logic as well as client’s network of the whole company. ![]() Shanghai TheBingo Information Technology Co., LTD | CTOĢ012/11 - 2015/08 (2 years and 10 months) Responsible for all programming of client-side and server-side, and also made a particle like “Arcane Missiles”. Indie Game Development by myself | Game Designer & Developerĭeveloping a RTS online game with UnrealEngine4 independently. This project is based on the source of ARK. Industry category: Online game | Enterprise nature: Private | Scale: 2000+ĭeveloping a sandbox PC game with workmates with UnrealEngine4. Instructing subordinates who never used UE4. I was responsible for the development of core gameplay, underlying architecture, performance optimization and few TechArt work. Responsible for the development of a Next-Gen MMORPG mobile game, an open world Action video game and a TPS video game, all using Unreal Engine 4. Industry category: Online game | Enterprise nature: Private | Scale: 20-99 Shanghai WindSoul Network Technology Co., LTD | Client-side Lead Programmer Industry category: Animation | Enterprise nature: Private | Scale: 1000+ Working on next-gen sandbox game using UE4. Industry category: Online game | Enterprise nature: Private | Scale: 1000+ Working Experience Hero Games | UE4 Tech Expert ![]() UE4 technical original articles in my old blog My Zhihu Column (Tutorials of UE4 and TechArt, 7K+ followers) My 10 years working experience include half year enterprise development experience, 5 years online game server side development experience, 5 years game client development using Unreal 4. 1987 | Birth Place: Yichang, Hubei province | currently live in Beijing-Chinaġ0 years working experience | non-party personage
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